26

July

Where’s the Money in IoT? 6 Key Takeaways from the TAG IoT Symposium 2016

On July 19, 2016, I was one of approximately 650 lucky people to attend the SOLD OUT TAG IoT Symposium at the Renaissance Waverly hotel in Atlanta, GA. Here are my 6 key takeaways from the event starting with, “Your customers probably don’t care about IoT.”

Thank you to Chris Kocks and pureIntegration for having me as your guest.

Your customers probably don’t care about IoT. They care about ROI and solving their problems. “Gone are the days when your customer calls you when they have a problem,” Nayaki Nayyar, GM &

07

July

App Store – We’ve come a long way baby!

8 years ago this week, Apple’s App store was born on July 9, 2008. I remember my first experience in the App store; there were so few apps that I looked at EVERY app in less than an hour. Many of the apps didn’t work properly; some crashed upon launch, most had extremely limited functionality. This brought up the question, why make an app if you have limited (and more often limited experience) IT resources? Many companies created apps for First Move Advantage or to show they were innovators. Competitors followed suit with app creation.

21

June

5 Lessons Learned from Making an Alexa (instead of buying one)

I just spent over 6 hours of my life making something that I could have simply ordered on Amazon.

I’m talking about Amazon’s latest gadget, the Amazon Echo, aka Alexa.  The Amazon Echo is a voice-activated Artificial Intelligence device with a speaker, somewhat similar to Apple’s Siri. Amazon touts this device plays music on demand from various music and radio services, interacts with you (Q&A), and can be a hub for smart home automation. Is the Amazon Echo the next Kindle for Amazon?

I discovered the DIY Alexa project one morning as

14

June

Georgia Tech Capstone Expo Recap 2016

On April 26, 2016, I had the distinct honor of judging the Georgia Tech Capstone Design Expo.  Capstone Design is an undergraduate class offered at Georgia Tech offering hands-on experience in solving real-world problems.  Students work in teams (some interdisciplinary) and have the choice to work on a corporate sponsored program or a project of their own choosing.  This is more than just your typical senior level design class.  These students must take into account competitive conditions, financial implications, potential to sell, in addition to solving the world’s problems.  The Expo

29

April

Is 2016 the Death of Mobile Handset Innovation?

At Wireless Technology Forum’s Mobile Economy update (April 21, 2016), I got the latest info from GSMA on the state of the Mobile universe. Putting aside the great networking opportunities for professionals in the mobile industry, this is one of my favorite sessions every year because our core mission to provide relevant and quality content about mobility to our attendees. Sure (if I had the time and money), I could have been one of over 101K attendees that traveled to Barcelona for Mobile World Congress in February and received all of this content, but for those

12

April

Wearables Part 2: Evolution

Continuing my mini-series on the Internet of Things (IoT), let’s take a brief look back at my post about Wearables and Switching Costs. If you will recall, I was given a Garmin FR60 as a gift, which came with a free account to upload my workout history; time, heart rate, distance. I started running and decided to tackle a half marathon, and later that year, a full marathon. I needed a better tool. Buying another Garmin product was a no-brainer since I had already logged hundreds of workouts to my

06

April

Wearables Part 1: Switching Costs

A few weeks ago, I posted about one of the hottest topics in retail and mobile, the Internet of Things (IoT). While my focus was on Smart Homes, because I have firsthand experience there, the conclusion is pretty much the same across focus areas: Smart retailers will learn to serve customers before and even after the sale.

This week, I’ll provide another IoT example in another hot area of mobile and retail. WEARABLES.

Wearables are more than just fitness tracking watches, they also include devices such as:

Augmented Reality Headsets
Google Glass

Smartwatches
Wearable cameras (police/military)
Man-down

25

March

Where’s the Money in Cable WiFi?

The term “TV Anywhere” or “TV Everywhere” followed the explosion of tablet device sales, circa 2009/2010.  Since then, cable companies (who by the way are also internet providers) have been under the gun to provide video content to their subscribers outside of the home.  2015 estimates that as much as 70% of all bandwidth is video streaming. Surprisingly (not so surprisingly), the vast majority of all video streaming is Netflix.

Source: Chris Kocks, Pure Integration, March 17, 2016 Wireless Technology Forum

Something that initially started as providing TV content outside of the